@mix I'm pretty sure this simplistic points + win threshold will disappear pretty soon.
This game is exciting me because after all the governance issues in Bitcoin, it became clear to me that one set of rules will never fit everyone, global consensus is impossible, and in hindsight it was silly to think otherwise. So nomic is basically a social experiment that allows us to quickly explore alternatives. I'm playing with the following ideas:
- forking rules within the game, like branching in git, so the same set of players can play with different "versions" at every turn;
- actual forks, where players decide to go in a totally different direction, basically creating a separate game, but possibly keeping links between forks (to allow for mutual credit style things), this could be done via a common set of immutable rules (on which all forks need to vote for changes)
This may sound like a foolish thing to even attempt, which is basically bring order and promote cooperation between "divorcees". But that's why it's a good idea to do it in a game that requires no more than a little of our time.
I am investing time and money into Tezos, which will basically follow a nomic-style governance model. I'm hoping I can take what I learn from this game and contribute with sensible proposals and informed voting towards that project.
it would be pretty halirious to play the first game of nomic that legally incorporated or founded a country or settled another planet
Not sure about settling planets, but you already know I like the idea of floating jurisdictions #seasteading
Jokes aside, if we evolve this into a tokenized smart-contract style rule system, then it might get serious for me. Like job-quitting serious